Advancement has been in the nook and corner of the world. With advancement and modernization, the ones who have benefitted the most are the children. We as adults are not even aware of the vast advanced things that are available to us online.
Children no matter how small they may be are much smarter and brighter than what we had been in their age. All the credit goes to technology and its multifaceted advancements through the internet. Online games have become much popular than they had been a few decades earlier. There have also been massive changes owing to the graphics and the features that they are loaded with. Studies have revealed that one out of every five people visits the gaming websites and the observers are sure that the number is going
As the video game industry shifts from retail to a rapidly expanding online market, previously inaccessible segments are opening up to publishers and developers. The online gaming market is experiencing explosive growth – players are no longer tied down by games that require a certain console or level of connectivity. Mobile games have upped the ante even further by increasing the สล็อตออนไลน์ฝากถอนไม่มีขั้นต่ำ geographic range of a game and its potential player base. No longer viewed as a pastime primarily enjoyed by adolescents and younger children, the video game industry has firmly implanted itself into the economy and lives of almost all geographic areas and spans the breadth of socioeconomic factions. According to research conducted for ESA, the actual average age of a gamer is 30, and the division between the sexes is almost even, with 55% male and 45% female. From the female boomer who spends a few minutes playing bejeweled after dinner, to the 30 something game designer who supports a family in the burbs -the video game industry is a burgeoning entity.
Beyond the retail sphere, where packaged games are purchased for a set price to be played on a console at home – online video games fall into two categories: pay to play and free to play. With pay to play, users opt to pay a monthly subscription, usually via credit card, which maintains their account within the game. The most widely known pay to play game is World of Warcraft (WOW) – which is purported to have a 7+ million monthly subscriber base. Pay to play games garner revenue from their subscriber base, so developing a strong band of followers early on is key to their success.
Free to play games have a somewhat more complicated reputation and means to generating revenue. While it’s been predicted that free to play games are set to overtake pay to play models in the next few years, it remains to be seen whether or not diehard fans of a certain pay to play game will be ready to take that leap. Free to play games are just that: free to play. However, they do generate revenue by ads, and making items available for purchase throughout the course of the game (generally they will offer to get rid of the ads once a player has spent a specified amount, such as $3). These items are normally small items that enhance a character or game play – a mightier sword for a warrior character, for instance, or a new colour shade for use in a drawing game. These items are for sale for a nominal fee, normally less than a dollar and most certainly less than five dollars. These low value transactions are aptly named microtransactions or micropayments due to their size. It’s an exchange of real world money for game goods or services.
Free to play games have been widely criticized by followers of pay to play models due to perceived lack of quality and a somewhat transient game experience. Pay to play games generally provide a more satisfying social experience for players as users seek out and form groups meant to assist their character in advancing further in the game. Free to play proponents relish the ability to pick up and leave off whenever they please, and to not be indebted to the game by fear of losing their monthly ‘investment’. Another factor is time, while many players comment that they time commitment required to do well in a pay to play model is impractical for anyone who needs to devote time to a balanced lifestyle.
to increase in the next few years when the games will be more advanced. Some people are of the view that playing online games are not good but let me tell you that they are actually wrong. Online games do have certain benefits. They are as follows-
• Improves social interaction- People who are too much shy and face problems in interacting with people can get help from the games. This is because the games with their online communities help to establish friendly relations with the world outside. The games do not separate people on the basis of caste, creed, sex or religion.
• Boost cognitive development and memory- The players of the online games have access to a wide range of games. One of the benefits of the games is that it can help to boost the memory and improve the cognitive skills by ensuring proper development. These are stimulated by riddles, puzzles, trivia, logic and other problem-based games. They improve the function of the brain not just in one part but all over the brain. With the growth of the internet, there would be more and more games that will be available for the game lovers.
• Gateway to health and recovery- People who are suffering from any diseases can take the help of the online games to witness a speedy recovery. Dealing with illness will become much easier.